

This event fires when the specified effect is used by the specified player. Use "Triggering Player" to get the player that used the dialog item. Use "Used Dialog Item" to get the dialog item that triggered this event. Use "Dialog Item Event Type" to find out how the event was triggered. This event fires when a dialog item is used. Dialog Īny Dialog Item is used by Player Any Player with event type Clicked. Use "Triggering Converation State" to get the converstation state.

This event fires when the specified conversation state is changed during a data conversation or when it is changed through the "Set Data Conversation State" action. Use "Selected Conversation to get the conversation and "Selected Conversation Reply" to get the reply.ĭata conversation state Any Conversation State changed. This event fires when the specified player selects the specified reply from the specified conversation. Player Any Player selects Any Reply from Any Conversation. Each event in the event file has a name that must be specified in the Function Name parameter if you want to respond to that event. The event file can specif times when the movie should send an event to the trigger system. This event is only usable if you play a movie texture on a model, and that movie texture has a event file with the same name as the movie texture. Cinematics Ī movie function event with the name Function Name happens for player. Use "Camera Move Reason" to get the way in which the camera was moved. This event fires when the specified player moves the camera. Player 0 moves the camera for Any reason. This event fires when an AI wave is sent by the specified player. Each trigger may link to a dedicated page for more advanced guides. This page attempts to contain every predefined trigger in the editor with a description of it from the editor.
